CMYK screenshot


Game Premise

A multiplayer cooperative maze game. Players are color coded and can only interact with objects of their own color. Walls of their own color do not exist for them (IE: a blue player can walk right through any blue walls and in fact do not even see that they exist) and they can move through areas that are blocked to players of other colors to reach switches which will open the path for the rest of the team. Built with Voxel.js, this game was inspired by the 3D voxel block style of minecraft.

Team Members

  • Evan Cheng (Code)
  • Aaron Davis (Code)
  • Ethan Kennerly (Code)
  • Adam Rickert (Game Design/ Art)
  • Xiaohan Zhang (Code)

Level Design/Prototyping

Paper Prototype Level Design


Global Game Jam 2014

Created for the Global Game Jam 2014, a 48-hour event to make games with the theme this year being: "We don't see things as they are, we see them as we are."

CMYK is a multiplayer cooperative puzzle maze game in which players must navigate obstacles based on their own player color and help their teammates through the maze by clearing paths for them.

Team: Evan Cheng (Code), Aaron Davis (Code), Ethan Kennerly (Code), Adam Rickert (Game Design/ Art), Xiaohan Zhang (Code)


January 24-26, 2014


Game Designer / Artist

Tools Used




Filed Under

Game Jam