Play

Play Cycles on the Global Game Jam website:

Cycles

Controls:

Player 1 (Hardcore)

W, A, S, D: Move

Player 2 (Casual)

Mouse: Move

Left-Click: Clamp Down

Game Premise

An artificial life simulator which explores the notions of symbiotism and parasitism through cooperative and adversarial multiplayer gameplay.

The first player controls an avatar with the keyboard, while the second controls a cursor with the mouse. As the first player evades predators and seeks prey in order to avoid starvation, the second player manipulates the predators and prey within the environment to the first player's detriment or benefit.

Award Won

"Just imagine a game where..." (most likely to appear on the @petermolydeux Twitter account)

Team Members

  • Matthew R.F. Balousek (Game Design)
  • Jim Crawford (Programming)
  • Ben Peck (Programming)
  • Adam Rickert (Art)
  • Colin Socha (Programming)

Screenshot

Cycles screenshot

Logo

Cycles Logo

Art Assets

Cycles player character avatars Cycles predator and prey avatars

Cycles

Global Game Jam 2012

Cycles is a two player cooperative/competitive game about predator/prey relationships. Made in 48 hours for the Global Game Jam in 2012. The theme of the jam was "Ouroboros" and, as such, this game is about the continuing cycles of life and death between hunters and the hunted.

Date

January 27-29, 2012

Role

Game Designer / Artist / Code Assistance

Tools Used

Python, Pygame, Illustrator

Client

Self

Filed Under

Game Jam